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The Dawnbringer’s role as one of the final weapons is “meant to bring light into darkness and to fight the creatures of darkness. This longsword came out of the Out of the Abyss adventure module and is designed for player characters from levels 1 to 15. Our hero holding the Dawnbringer aloft in battle. Dawnbringer (Best for Paladins, Clerics, Fighters) 10 Charges, Spend Charges to cast Command on a Creatureĭragonstaff of Ahghairon full details: 24.Advantages of Saving Throws Against Dragon Spells and Breath.Can Control Other Beings via Command as Well.
Gives You the Option to Control True Dragons and Lesser Dragons. Protect Yourself From Dragon’s Abilities. So if you’ve ever wanted to live your How to Train Your Dragon fantasy, this may be the staff for you. If your party is playing the Dragon Heisst campaign, this staff allows you to allow a dragon to pass the wards set up by the city while in control of the said dragon. But it doesn’t mean it doesn’t have its uses.įor your spellcasters of the party or for any campaign with a dragon creature type, this could be a pretty helpful tool at your disposal. That leveling explains why this lands at number 25 on the list – it’s definitely on the weaker side of the legendary power spectrum. This staff is first found in the Waterdeep: Dragon Heist adventure module and is designed for players levels 1 through 5. The Dragonstaff of Ahghairon ready for the taking. Dragonstaff of Ahghairon (Best for Sorcerors, Warlocks, Wizards) So, whether you’re a DM looking to populate your end-game campaign with items in the upper echelons of power, or you’re just lusting for what life is like at level 20, you don’t want to miss this definitive guide to the top 25 most legendary weapons in 5E. For instance, there are only 34 total legendary magical weapons in the entire game. In contrast with 4E, 5E sets a much more modest and balanced precedent. Power creep hit 4E pretty hard towards the end of its primary play lifecycle. If you’re the type that “just wants to win” D&D, that may not bother you much, but in games like the ones my friends and I play, it just doesn’t suit our playstyle.įor instance, when I was first getting started in D&D and all we played was 4E, there was a ton and honestly fairly unbalanced magical items. But the problem with most magical items is that if you have too many, it makes your game feel less special. Who doesn’t love a good magical item? The answer is everyone.